/***************************************************************************
 *   Copyright (C) 2012                                                    *
 *   Anatole Duprat <anatole.duprat@gmail.com>                             *
 *   Charles Bulckaen  <xtrium@frequency.fr>                               *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or         *
 *   modify it under the terms of the GNU General Public License           *
 *   as published by the Free Software Foundation; either version 2        *
 *   of the License, or (at your option) any later version.                *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA          *
 ***************************************************************************/



#ifndef DEF_FBO
#define DEF_FBO

#include "glextensions.hh"

//-----------------------------------------------------------------------------
// Class Frame Buffer Object
//-----------------------------------------------------------------------------
class FBO
{
public:
       FBO();
       ~FBO();

       void Enable(void);
       void Disable(void);


       void SetSize( int width, int height );
       int  GetSizeX(){return m_width;};
       int  GetSizeY(){return m_height;};

       GLuint GetColor(void);
       GLuint GetDepth(void);

private:
       GLuint m_FrameBuffer;
       GLuint m_DepthRenderBuffer;
       GLuint m_ColorTextureID;
       GLuint m_DepthTextureID;
       int    m_width,m_height;
};

#endif
